
ARTISTIC APPROACH
My game design ensures that each game has unique gameplay elements, making it stand out in the market.

EXPERIENCE CENTERED DESIGN
I create game mechanics that express the core experience of the game, bringing the true sensation of its purpose.

REFINED GAMEPLAY
I have a critical eye for game feel, ensuring that every mechanic, is precise, responsive, and immersive.
MAIN PROJECTS
01
ADVENTURE
GENRE: ACTION ADVENTURE
ENGINE: UNREAL ENGINE 4
PLATFORMS: PS5, X BOX, NINTENDO SWITCH, STEAM
RELEASE DATE: DECEMBER 2024
ROLE: SENIOR GAME DESIGNER
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Created the Game Design Document, defining the game's rules
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Designed Ladybug and Cat Noir’s gameplay mechanics
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Defined and balanced enemy behaviors, adjusting parameters and states
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Developed and balanced the economy
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Built level blockings and mentored three game designers
02
ADVENTURE
GENRE: ACTION ADVENTURE
ENGINE: UNREAL ENGINE 4
PLATFORMS: PS5, X BOX, NINTENDO SWITCH, STEAM
RELEASE DATE: NOVEMBER 2023
ROLE: SENIOR GAME DESIGNER
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Tested and adjusted mechanics for the playable character
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Designed puzzles, setting their pacing and difficulty
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Developed guitar and dance minigames
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Managed the game's economy by balancing collectible distribution
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Created level design blocking for four semi-open world platform levels
03
SIMULATION/RPG
GENRE: SIMULATION/RPG
ENGINE: UNITY 3D
PLATFORMS: EDGAMES
RELEASE DATE: AUGUST 2022
ROLE: SENIOR GAME DESIGNER
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Created the general game rules in the GDD
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Developed task assignment and collection mechanics
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Designed main events for each game level
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Implemented a karma system for level events
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Structured win/lose conditions, impacting different endings
WORKS SUMMARY
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Work with mundial popular brands, like Miraculous and Trolls
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More than 12 games created
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6+ years of game industry experience
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Develop different types of game genres
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Experience with AA games
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Softwares expertise (Adobe, UE5, Unity, DOCs)
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Multi talent, having abilities with narrative, programming, 3D, animation

