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GAME DESIGNER

JEFFERSON ROMEU

I specialize in creating immersive experiences, blending creativity, unique mechanics, and refined gameplay with precise attention to detail.

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My Latest Work

Miraculous: Paris Under Siege | PetitFabrik, PC, consoles | 2024

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ARTISTIC APPROACH

My game design ensures that each game has unique gameplay elements, making it stand out in the market.

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EXPERIENCE CENTERED DESIGN

I create game mechanics that express the core experience of the game, bringing the true sensation of its purpose.

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REFINED GAMEPLAY

I have a critical eye for game feel, ensuring that every mechanic, is precise, responsive, and immersive.

MAIN PROJECTS

01

ADVENTURE

GENRE: ACTION ADVENTURE

ENGINE: UNREAL ENGINE 4

PLATFORMS: PS5, X BOX, NINTENDO SWITCH, STEAM

RELEASE DATE: DECEMBER 2024

ROLE: SENIOR GAME DESIGNER

  • Created the Game Design Document, defining the game's rules

  • Designed Ladybug and Cat Noir’s gameplay mechanics

  • Defined and balanced enemy behaviors, adjusting parameters and states

  • Developed and balanced the economy

  • Built level blockings and mentored three game designers

02

ADVENTURE

GENRE: ACTION ADVENTURE

ENGINE: UNREAL ENGINE 4

PLATFORMS: PS5, X BOX, NINTENDO SWITCH, STEAM

RELEASE DATE: NOVEMBER 2023

ROLE: SENIOR GAME DESIGNER

  • Tested and adjusted mechanics for the playable character

  • Designed puzzles, setting their pacing and difficulty

  • Developed guitar and dance minigames

  • Managed the game's economy by balancing collectible distribution

  • Created level design blocking for four semi-open world platform levels

03

SIMULATION/RPG

GENRE: SIMULATION/RPG

ENGINE: UNITY 3D

PLATFORMS: EDGAMES

RELEASE DATE: AUGUST 2022

ROLE: SENIOR GAME DESIGNER

  • Created the general game rules in the GDD

  • Developed task assignment and collection mechanics

  • Designed main events for each game level

  • Implemented a karma system for level events

  • Structured win/lose conditions, impacting different endings

WORKS SUMMARY

  • Work with mundial popular brands, like Miraculous and Trolls

  • More than 12 games created

  • 6+ years of game industry experience

  • Develop different types of game genres

  • Experience with AA games

  • Softwares expertise (Adobe, UE5, Unity, DOCs) 

  • Multi talent, having abilities with narrative, programming, 3D, animation

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